sengoku:history
Table of Contents
Version history
1.7.0 (7 November 2026)
- You defend your own provinces: when a computer clan marches on one of them, you are asked after the month whether to lead the defence on the battle field or leave it to your generals. Leading it, your units hold the castle; you may call in reserves, or give up the castle and leave with your men.
- Menus and boxes show their whole text: a menu uses two columns only when every item fits, and boxes grow upwards when they need more room, so the settings show whether each is on or off and the save slots their whole description. Long battle messages wrap, long order results are shown whole, and the list of clans shows each head's whole name.
- After a conquest led by your lord, he governs the province himself, and you are no longer asked to choose another governor.
- In battle the arrow keys only move the cursor; Enter, a click or Tab chooses a unit.
- An amount typed out of range is refused with the range instead of being changed quietly.
1.6.0 (6 November 2026)
- Envoys are put to you when the month begins: accept, refuse, imprison the envoy, or decide later. They are named, and a tribute may ask for six months of peace.
- Marriages tie the clans: an officer you choose weds the daughter of the other ruler; the tie lasts and shows on the officer's page and in the list of clans, with the last events between you.
- Alliances: you are told before one ends and when it ends; a friendly ally may offer to renew it; the terms are shown before you agree.
- Delegated governors: their orders are in the chronicle; power wears down an ambitious one's loyalty, and a disloyal, ambitious one may rebel and take his province to a neighbour. The advisor says how reliable a governor would be. A new ruler finds his officers less loyal; discontented officers are reported.
- After a battle a summary of men, rice and gold heads the page of fates, and after a conquest you choose the governor.
- The chronicle is kept in the saves; the territory list shows how each province is ruled and warns of unrest and hunger; the end of a campaign lists your rulers and major battles and shows the final map.
- Desktop edition: an optional rules.ini changes the rules table.
- Saves are format 7. Older saves still open.
1.5.0 (6 November 2026)
- A new battle. Every officer of the army leads his own unit on a larger field with roads, forests, hills, mountains, a river and the castle. You deploy first; each day has a morning, an afternoon and a night. Units have movement points; attacks are ordinary, rifle fire, charge or ambush. New commands: halt, flee, view, terrain, and spy (bribe an enemy unit, or call in a reserve). The army eats the rice it carries. Afterwards every officer's fate is shown.
- War: mark the officers who march, choose the commander, the gold and the rice. Train men and Move officers take several officers too.
- New body point costs for every order (see How to play). Rewards come from the governor (10 gold, 5 loyalty); training gives 2 points.
- Personnel: search for ronin and take the one found; recruits bring their men; dismissed officers take theirs. Your lord appoints governors anywhere and may delegate a province to its governor.
- Diplomacy from the seat by any envoy there: marriage, alliance, threaten, tribute, break alliance, and answering envoys (accept, refuse, imprison). Relations between clans from 0 to 100. War rumours set rivals against each other; failed spies may be discovered.
- Market prices for rice and arms that change each month, better with a good trader, shown before you agree. Hiring costs population and support; Reassign men works through a pool.
- The roster sorts and shows each officer's page; the advisor is shown apart; results show before and after; Settings has Restore defaults; a summary at the end.
- Saves are format 6. Older saves still open.
1.4.0 (5 November 2026)
- Officers. Each province has a governor and up to seven samurai, each with his own politics, war, charisma, ambition, loyalty and body points, leading his own men in a unit of cavalry, infantry or rifles. Every order is carried out by an officer you appoint from the province's roster (those without the BP in red), and the advisor comments before you Authorize it. View > Officer roster and Province data show them; ronin wait in the provinces.
- New orders: move officers (with their men, gold and rice); send gold and rice together; recruit ronin; recruit a rival's samurai; dismiss and train officers; change the governor; reassign men; spread war rumours; assassinate. Sabotage and bribes are gone.
- Each of your provinces gives its orders in turn; 0 Rest ends a province's turn. Diplomacy is for your lord, from his seat.
- Develop orders do nothing with a handful of gold, raise support and rise on the screen; cultivating is limited by the land that can be cultivated and weakens the flood banks; flood control and floods are left to chance. The moneylenders add a tenth when they lend, with no interest after; settle debts pays all you can. Trade prices are as before.
- Each battle unit is led by the best officer of its kind; a won province is held by the samurai who led the most men.
- Other has Display time, Animation, Sound, Hex battles and Quit.
- Saves are format 5. Older saves still open, with one governor in each province leading all its men.
1.3.0 (5 November 2026)
- The credits and a title picture at the start.
- A new campaign asks how many players (0 to 9): nobody (watch the computer clans), one, or up to nine taking turns at one computer. Each player chooses a fief on the map, may rename the lord, and stops each of his abilities as it counts.
- A main menu of ten orders: Move, Develop, Trade, View, Personnel, Diplomacy, Spy, Military, Other and Rest; debts with the moneylenders; gifts and marriages.
- The computer clans fight their wars on the hex field, and you can watch them. Saves are format 4 (each clan's debt).
1.2.0 (4 November 2026)
- Export and Import in both editions: save a campaign to a file, or open one, from the Save and Load lists. The file is the same in both, so a campaign can move between the browser and the desktop. See Saves.
- The desktop edition now saves itself at the end of every month, and Continue on the title screen picks up from there, as the browser edition does.
- Small drawing fixes in the desktop edition, so its screens match the browser's exactly.
1.1.0 (4 November 2026)
- Multi-player games in the browser edition: player names, invite codes, up to eight players, orders that take effect at once, your own battles replayed by the server, a time limit for each month (12 to 72 hours), the computer playing the month of anyone who misses it, and emails. See Multi-player games.
- Saves are format 3, which can hold several players' clans. Saves in formats 1 and 2 still open.
- The first desktop release, for Windows and Linux.
1.0.0 (3 November 2026)
- The browser edition at https://kalretro.au/sengoku/: the desktop game ported to TypeScript, with the same rules, screens and music. Five save slots and an autosave in the browser.
- The game remade in the style of The Broken Seal: a 640 x 400, 16-colour screen, portraits, a map of Japan drawn by the game, and its own music. Save format 2.
- Fixes: training soldiers costs no gold; you cannot incite an uprising against an ally; new governors are made when needed; the lord escapes when his seat falls; the end of the campaign is checked properly; saves are read strictly.
sengoku/history.txt · Last modified: by slaterm
