sengoku:playing
Differences
This shows you the differences between two versions of the page.
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| sengoku:playing [2026-11-06 14:51] – external edit 127.0.0.1 | sengoku:playing [2026-11-07 01:13] (current) – external edit 127.0.0.1 | ||
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| * **Moving**: click one of your units, then a lit hex. Cavalry have 6 movement points, infantry and rifles 4: a road costs 1, plain or castle 2, forest or hill 3 (cavalry 4 in a forest); mountains and the river cannot be crossed. A unit may stop early and still attack; with no points left and nobody to attack, its action is over. | * **Moving**: click one of your units, then a lit hex. Cavalry have 6 movement points, infantry and rifles 4: a road costs 1, plain or castle 2, forest or hill 3 (cavalry 4 in a forest); mountains and the river cannot be crossed. A unit may stop early and still attack; with no points left and nobody to attack, its action is over. | ||
| * **Attacking**: | * **Attacking**: | ||
| - | * **H** halts (in a forest the unit lies hidden). **F** flees to a province you choose; your commander fleeing withdraws the whole army, as **X** does. **V** shows a unit in full. **S** Spy: **bribe** an enemy unit (not their commander) with the gold the army carries, and it may change sides; or **call in a reserve**, a samurai with men from a province of yours bordering the battle. **Tab** picks your next unit; the arrows move the cursor and Enter acts. | + | * **H** halts (in a forest the unit lies hidden). **F** flees to a province you choose; your commander fleeing withdraws the whole army, as **X** does. **V** shows a unit in full. **S** Spy: **bribe** an enemy unit (not their commander) with the gold the army carries, and it may change sides; or **call in a reserve**, a samurai with men from a province of yours bordering the battle. **Tab** picks your next unit; the arrows move the cursor |
| * Both armies eat rice every day; when yours runs out the attack fails, and you are warned before. Destroy the enemy commander to win; lose yours and the battle is lost. The defender holds after 30 days. | * Both armies eat rice every day; when yours runs out the attack fails, and you are warned before. Destroy the enemy commander to win; lose yours and the battle is lost. The defender holds after 30 days. | ||
| - | Afterwards a page tells **every officer' | + | Afterwards a page tells **every officer' |
| + | |||
| + | ==== Defending your provinces ==== | ||
| + | When a computer clan marches on one of your provinces, you are asked after the month' | ||
| With **Other > Hex battles** off, the computer fights your wars for you and you see the result. The computer clans fight their own wars on the same field; with **Watch other fiefs' wars** on (Other > Settings) you see each one at the end of the month: Enter skips a battle, Esc skips the rest. | With **Other > Hex battles** off, the computer fights your wars for you and you see the result. The computer clans fight their own wars on the same field; with **Watch other fiefs' wars** on (Other > Settings) you see each one at the end of the month: Enter skips a battle, Esc skips the rest. | ||
sengoku/playing.1793976693.txt.gz · Last modified: by 127.0.0.1
